Start: Applying script "Make new records from overrides" I need to use the "Make New Record From Overrides" script in SSEdit to fix a mod with large ref problems. There has to be an easier way to locate Objects within 圎dit with their reference IDs from the in game console command for modding and making patches. Am I missing something? it is nowhere to be found with a search through 圎dit, even with every MOD loaded. There is a gaggle of buckets floating out over the water on the docks and I want to patch items like this to be disabled or moved when using this MOD. It took me 20 minutes to locate it.Įxample: I am running The Great City of Solitude SSE, and I want to make a patch. But, it's nearly impossible to locate items through 圎dit like this. It seems to be the first couple of characters in the reference ID that are different and every other character after that, matches. If I dig down further and locate the object I find the reference ID in 圎dit is slightly different than the ID acquired in game using the command console. Then I exit the game and pull up 圎dit and search that ID in the MOD (or even my entire MOD List) and there is no matching ID. I bring up Console Command in game and click on an object to acquire its Reference ID. I am trying to figure out this Reference ID dilemma. I am trying to make a patch and eventually start making Patches for the Skyrim AE community.
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